Enemies
Know which enemies you should prioritize killing and which ones you can put off killing.
Learn enemy attack patterns and continue strafing. Just never stop moving.
For example: run in a circle to avoid blind pests, jump to avoid lumarian fireballs, strafe around Brass Contraptions clockwise because they fire the spike balls from right to left.
Watch out for these crabs on Abyssal Depths that blend in with the map (especially elite ones) which will eventually pile up.
Jump to avoid a Beetleguard’s ground pound attack. They usually don’t pose too much of a threat unless a Beetle Queen spawns a huge mob of them or if they’re elite.
Find cover against these fuckers and burst them down. They cannot be ignored.
Clay Dunestriders
It stops leeching if there is nothing to leech. You can try & clear the surrounding enemies before getting the boss low. It cannot leech while standing tall, so be ready for a leech if it is low when it come back down.
If the leeching tether grabs you, you can break it by running out of range. If there are 2, be especially careful to stay out of range. 2 leeches at the same time are twice as hard to move away from and kill you twice as fast.
Wandering Vagrants and Grandparents
Wandering Vagrant
These enemies have massive AOE attacks. If they start blowing up, hide behind a rock or behind something fast. These enemies have AOE attacks that are affected by Line of Sight.
GrandParent
With Grandparents, look for areas of shade on the ground. You have to break line-of-sight the sun above them. Not the boss itself. They start to do these attacks at half health.
During the third phase when Mithrix is at low health, right at the second when he smashes his hammer into the center about to do pizza.
If you successfully kill him by proc’ing your fire band at that exact moment, he will not take your items and you can successfully skip the 4th phase.
If the survivor can’t proc bands naturally, have Shurikens or an equipment like a Royal Capacitor that can.